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  • Mirrors of the Unseen -
    Site specific ceiling drawing Regional hospital Hohenems (A), competition The work 'Mirrors of the Unseen' for the regional hospital Hohenems deals with technically generated images, with questions of translatability and the interpretation of
  • Telescanfax - video
    The procedure consists of reading the current images from television with a hand scanner and then directly sent these images transformed by a fax/modem card (or hard copy). In this way the image movement is decomposed and we have a
  • Printing on aluminium 100 x 200cm UV print; coated aluminum, colored epoxy resin Images are hypotheses about the visible. Only the viewers ability to connect what they see with their own knowledge and sentience makes a picture readable. The aluminum
  • Kronman, Linda and Andreas Zingerle. Re: Dakar Arts Festival-Exploring Transmedia Storytelling Methods to Document an Internet Scam. Interactive Storytelling. Springer International Publishing (2013): 253-256.
  • Kronman, Linda and Andreas Zingerle. Re: Dakar Arts Festival-Exploring Transmedia Storytelling Methods to Document an Internet Scam. Interactive Storytelling. Springer International Publishing (2013): 253-256.
  • Kronman, Linda and Andreas Zingerle. ‘EVIL WEB BUSINESSES, ROMANCE SCAMS AND PHONE FRAUD. 3 ARTISTIC CASE STUDIES DECONSTRUCTING SCAMMERS ONLINE IDENTITIES (2017).
  • Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
  • Scan Sweep Swipe Wipe investigates the possibilities of volumetric imagery; imagery that can literally be seen 'in the air' in three physical dimensions. The goal of the work is not generating a realistic three-dimensionality that represents reality
  • Shaw, Jeffrey. Modalities of Interactivity and Virtuality Scan+ Electronic Media Arts 4 (1993): 19-20.
  • Smart Tools -
    The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on