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n-Cha(n)t
2001
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2001
The surface inspiration for "n-Cha(n)t" was a strong and somewhat inexplicable desire to hear a community of computers speaking together: chattering amongst themselves, musing, intoning chants... "n-cha(n)t" is a community of "Givers of Names"
Seen
2002
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2002
"Seen" is an extrapolation on "Watch", using the whole of Piazza San Marco in Venice as the source material. The installation is made up of 4 video projections whose video material are calculated live from a single video source. (source:
AlloBio
2005
Organic in the sense that it will become a growing architecture. (source: http://risco3.wordpress.com/2006/05/25/deep-thought/)
The Paradise Institute
2001
Could this be the future of cinema? ''The Paradise Institute,'' by Janet Cardiff and George Bures Miller, is an almost scarily captivating 13-minute multimedia experience. But the artists' mind-boggling interweaving of
Trigger
2002
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2002
"Part soft-core pornography, part political allegory and part Modernist play with media," Jordan Crandall's Trigger is a "sermon about masculinity, sex, surveillance, and violence." (Ken Johnson, The New York Times, 15 Nov 2002). "The work
Eduction: AlienWithin
2004
And so Eduction: the "alien within", as a hybrid architecture of real and virtual, as performance, as installation and concert, opens the horizon of virtual worlds capable of interacting at the deepest levels of mental activity of the surfing
Dancing with the Virtual Dervish
1995
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1995
The virtual space created by Dancing with the Virtual Dervish provides interaction and chance participation between artists and public. A dancer in goggles and gloves interacts with intelligent and controllable computer generated objects while a
Recollections I-IV
1981
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1997
Recollections IV is an interactive video installation that invites the participant to move in front of a large video projection screen. As the person moves, his or her image is recorded by a video camera and passed on to a computer with special
Sym-Ulations
1984
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1995
Sym-Ulations allows participants to explore the asymmetry of their own faces.It also allows them to use their own face to create humorous impossible faces. User Interaction: The user holds a "Setup" button and sees a mirror image of his face
Do-Undo
1993
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1995
Do-Undo allows a participant to do perform movements in a spaceand immediately see the movements forwards and backwards. User Experience: The participant stands in a space in front of a camera and video projection system. On the screen
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