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  • Digital Wave -
    How might we connect with ‘intangible’ digital technologies in ways we understand and can touch? Digital Wave is a large-scale interactive digital installation examining spatial movement and energy flow in a hands-on, interactive artwork measuring 3
  • El Barrio is home! -
    The Caribbean Cultural Center and African Diaspora Institute is a cultural center for the world-wide African diaspora based in East Harlem ("Spanish Harlem") in New York City. Back in 2012 as AR artistic advisor I helped them get a Rockefeller
  • Mark-David Hosale and Jim Madsen (2019) Messages art + science exhibition, Memorial Union Gallery, Maidson, Wisconsin June 14th - August 2nd, 2019 Held in conjunction with the 2019 International Cosmic Ray Conference July 24th - Aug 1st, 2019.
  • Media bubble doesn’t blow up without a consumer, the installation doesn’t work without the visitor. To make the media field buzzing, to create scandals and little stars, one has to move oneself. You have to type in c**.com or order newyorktimes, you
  • Straw, Will. Paraliterary Scandals in Canada Essays on Canadian writing , no. 62 (1998).
  • Event: Video ITW by Tanya Toft, Voyage to the VirtualInstitution: Scandinavia HouseComment:
  • gameboy_ultraf_uk -
    The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary
  • Lila Chitayat is an architect, new media artist and an experimental practitioner of design. She is a research based educator of multidisciplinary design processes and experience design.In 2002 Lila founded LinC studio, a transdisciplinary design
  • Mirrors of the Unseen -
    Site specific ceiling drawing Regional hospital Hohenems (A), competition The work 'Mirrors of the Unseen' for the regional hospital Hohenems deals with technically generated images, with questions of translatability and the interpretation of
  • cyberSM -
    The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,