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  • Legrady, George. Intersecting the Virtual and the Real: Space in Interactive Media Installations Wide Angle (Digital and the Memory of Cinema) 21, no. 1 (2001): 104-113.
  • Born 1968 in Redondo Beach, California (USA); 1986-1987 studied at Marymount College, Palos Verdes, CA; 1987-1991 studied at the Art Center College of Design, Pasadena, CA. Aitken lives and works in Los Angeles (USA). Aitken belongs to a generation
  • For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
  • Kim Asendorf is a conceptual artist and works in a large area of media and digital related art. He loves to transport things from the Internet into real life and back. Kim did several net art projects, often based on data taken from the Internet or
  • Sommerer, Christa and Laurent Mignonneau. The Application Of Artificial Life to Interactive Computer Installations Artificial Life and Robotics Journal 2, no. 4 (1998): 151-156.
  • Well known in the international art scene for his mechanotronic performances and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and
  • Joerg Auzinger’s art deals with the relationship between human, nature and the sociopolitical aspects of a technology-based communication society. Joerg Auzinger’s artistic work is situated between art, science and technology. In interactive
  • Klanten, Robert and S. Ehmann and V. Hanschke, ed. A Touch of Code. Interactive Installations and Experiences. Berlin: Gestalten, 2011.
  • Beesley, Philip, ed. KINETIC ARCHITECTURES AND GEOTEXTILE INSTALLATIONS. Toronto: Riverside Architectural Press, 2010.
  • Event: Installations 3D et environnements interactifsInstitution: Goethe institutComment: