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Triangles and Narratives
1999
-
2000
This project explores ways in which people can create/navigate through non-linear narrative spaces using Triangles. Triangles is a digital/physical construction kit of indentical, flat, plastic triangular pieces. The pieces connect together both
n o w h e r e - ein welt raum spiel
2005
-
2006
... thought of the group of
arti
sts and architects that came...
mirrage
2005
-
2005
in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
...in cooperation with various sound
arti
sts: Peter Szely, Christof...
ClearBoard
1990
-
1995
... provides the c
apa
bility we call "gaze...
TeamWorkStation
1990
-
1995
... Laboratories, J
apa
n. (Source:...
Plan-it!
2000
-
2000
... presentation software c
apa
ble of handling this kind of... the architects and the
arti
sts had to adopt their...
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of identities
2003
-
2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
musicBottles
1998
-
1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
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