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  • Ren Fah - is a media-artist and researcher working in the field of Cultural Studies/ Critical Theory and Analysis. He received his PhD. in 2011 from the University of Applied Arts, Vienna. Within the frame of his PhD. project he conducted research
  • Noriyuki Fujimura is a Japanese Media Artist and architect exploring the field between interactive art and public space. Research Fellow, STUDIO for Creative Inquiry, Carnegie Mellon University.He has a BA in architecture (Tokyo National University
  • G/MZ. Sound and visual artist, with a degree in information systems, works in art and technology integrating data, music or visuals, developing projects in different fields like computer vision, audiovisual installations, video mapping and
  • Birth of Eve Clone P -
    The Birth of Eve Clone P is a large-scale projection installation of three Eve Clone images. It shows Eve Clone being placed in a test tube. There, she is slowly cultivated, changing from a draft to a digital wireframe and finally a metallic
  • Alexander Hahn (b. 1954, Rapperswil, Switzerland) has worked in the analog and digital media arts since 1977, integrating the time-based forms of video with practices of installation, computer imagery, print, animation, virtual reality and writing.
  • After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar
  • Marikki Hakola is a media artist, director, producer, reseacher. Hakola studied at the Finnish Academy of Fine Arts in Helsinki in 1980-1984, making the degree of visual artist. Hakola started working with video and performance at 1982, acting as a
  • Jonathan Harris studied computer science at Princeton University before winning a 2004 Fabrica fellowship in Italy. He creates online projects that re-imagine how humans relate to technology and to each other. These combine elements of computer
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and