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  • Bricks -
    Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached” to virtual
  • ClearBoard -
    ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
  • musicBottles -
    musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
  • Can you see me now? -
    Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
  • Implex -
    interactive sound installation
  • self portrait.jpgArtist: Yunchul KimComment:
  • Westway -
    A video installation work focusing on the mythology of violence in contemporary London. The work is both autobiographical and fictional and depicts a violent assault. The work was part of three works. (source: http://www.grahamnicholls.com/)
  • musicbox -
    The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
  • TouchCounters -
    TouchCounters are computational tags that track the usage of physical objects. TouchCounters sense activity through magnetic, acceleration, and infrared sensors, and indicate their status on bright LED displays. Through magnetic snap connectors,
  • curlybot -
    curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking