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  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • ADA Artist Interview with Elke ReinhuberArchive of Digital Art, March 2022Text & Interview by Carla Zamorahttps://www.digitalartarchive.at/features/featured-artists/featured-elke-reinhuber.htmlWhat have you been working on recently?As I
  • The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
  • Radius
    Commissioned by Candy & Candy for Home House, London / UK ‘Radius’ is a sound-reactive media installation that plays with the light emitted by spatial arrays of light sources. Where a commonly flat arrangement of LEDs would be conceived as a
  • The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
  • BODYSCOPE
    Video projection (2,50′), digital print on aluminum dim: 150 x 200 cm The repeated kaleidoscopic video was created on the basis of radiological image of a spine and projected back over the original radiological image printed on an aluminum support.
  • Daniela Alina Plewe is a media artist, professor and entrepreneur. She had a Phd from Sorbonne Paris and a M.A. in Experimental Media Studies from the University of Arts Berlin and a B.A. in Philosophy- Artificial Intelligence/Logics. She works in
  • EDEN Echigo-Tsumari -
    As we know, all vegetal species can communicate with its environment. Instead of words they use different kinds of molecular emission. The communication can be established between trees of the same species, but it can also be addressed to a
  • Peter grew up around the world, studied math, and liked to build things. Using math to make pictures led him to computers, which led to trying to “get the darn things to generate pretty images easily”. Still striving for that goal, with a day job at