Archive Search

  • HAIR SALON TV was the first installation in a series juxtaposing technological icons of the 1950's (associated with women) and video imagery on issues which have been shaped and distorted by electronic communications technologies. In HAIR SALON
  • Very Nervous System -
    Very Nervous System is the third generation of interactive sound installations which Rokeby has created. In these systems, video cameras, image processors, computers, synthesizers and a sound system are used to create a space in which the movements
  • Echoing Narcissus -
    Echoing Narcissus is an interactive sound-sculpture in the form of a well, covered in copper sheet and printed circuit boards. It is a re-telling of Ovid's myth of Narcissus and Echo. All sounds made in the proximity of the sculpture are
  • This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message
  • WRINGER/WASHER TV is a pink, white and chrome wringer washer which has a colour monitor fitted in the bottom of the wash tub facing up. This installation deals with the issue of abortion in Canada, interspersing opinions and arguments with video
  • Measure -
    Measure is a variation of the Very Nervous System, using an extremely simple and regular sound source, a ticking clock. (source: http://homepage.mac.com/davidrokeby/measure.html)
  • Watch -
    Construction of an artificial perception systems, electronic systems that are able to see. Usually, the actual images are seen only by the system, which replies to what it sees with interpretive sounds or music. (source:
  • n-Cha(n)t -
    The surface inspiration for "n-Cha(n)t" was a strong and somewhat inexplicable desire to hear a community of computers speaking together: chattering amongst themselves, musing, intoning chants... "n-cha(n)t" is a community of "Givers of Names"
  • Swarm
    Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle
  • Interactive installation with a digital mirror (videocamera + retro-projected screen mirror-shaped) reflecting the face of the visitor standing in front of the mirror. The image is focussed when the visitor stand up to observe the mirror and