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O
the
llo in an urban space
2003
-
2003
... game on board
and
play by two players,... of a piece of
the
game. Unlike we do...
Find a flow of information through our bodies
2003
-
2003
...w.cmu.edu/user/n
ori
yuki) make a line
and
try to transfer an... Participants of
the
workshop make a line...
Traceability
2003
-
2003
... space ,map it
and
make flip book like... when we see
the
animation, we will...
Televised Distance #2
2003
-
2003
...w.cmu.edu/user/n
ori
yuki) (source:... Even though we have
the
capability to communicate...
Televised Distance #1
2002
-
2002
...w.cmu.edu/user/n
ori
yuki) (source:... Even though we have
the
capability to communicate...
Moments of time in a place
2002
-
2002
... up with mem
ori
es.
The
project tried...
the
l
and
scape
and
space is filled up... f we can leave a memory on
the
air? If we can, we...
And
rew Prior
...Artist:
And
rew PriorComment:
Cyber
the
atre, Postmodernism,
and
Virtual Reality
1994
...Fischlin, Daniel
and
And
rew Taylor. Cyber
the
atre,... Taylor. Cyber
the
atre, Postmodernism,...
Serious Games
1997
...Morley,
And
rew. Serious Games Contemporary Visual...
Virtual Transcendence
2002
...Treadwell,
And
rew. Virtual Transcendence. Oxford,...
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