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Sjoukje van der Meulen
Sjoukje van der Meulen is an art historian, theorist and critic with a research focus on new media and digital culture. She received her PhD from the GSAPP at Columbia University (New York, 2009). She lived in the United States for 15 years
Virtual Reality as the End of the Enlightenment Project
1994
Penny, Simon. Virtual Reality as the End of the Enlightenment Project In Culture on the Brink: Ideologies of Technology, edited by Gretchen Bender and Timothy Druckrey and NY Dia Center for the ArtsSeattle: Bay Press, 1994.
The Art of Real Time
2001
Palmer, Daniel. The Art of Real Time In Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, edited by Hugh Brown and Geert Lovink and Helen et. al. Merrick, 215-223. Melbouren, AUS: Fibreculture, 2001.
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
Resonance: In Search of Mr. McLuhan
2011
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2011
Will future formats create a new literacy? McLuhan was sure that sooner or later mass society would see print and linear culture replaced by tactile and electronic culture. Somewhat along the same lines, Fleischmann & Strauss’s Semantic Map creates
Virtualities and Realities - New Experiences, Art and Ecologics in Immersive Environments
2019
Smite, Rasa and Raitis Smits, ed. Virtualities and Realities - New Experiences, Art and Ecologics in Immersive Environments. Vol.17. ISBN 978-9934-8434-7-1, Acoustic Space th ed.Riga: RIXC Center for New Media Culture, 2019.
Portrait of Eve Clone
2010
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2020
video
I named it Eve Clone as God created Eve, and humans want to play God and created a cloned Eve. I integrate the elements of the human chrysalis and human beast to shape the double identities of Eve Clone, who was both charming and evil. I quoted the
Changing Space: Virtual Reality as an Arena of Being
1998
Davies, Char. Changing Space: Virtual Reality as an Arena of Being In The Virtual Dimension: Architecture, Representation, and Crash Culture, edited by John Beckmann, 144-155. New York: Princeton Architectural Press, 1998.
Embodying Virtual Reality: Touch and Self-Movement in the Work of Char Davies
2001
Hansen, Mark. Embodying Virtual Reality: Touch and Self-Movement in the Work of Char Davies Critical Matrix: The Princeton Journal of Women, Gender and Culture 12, no. 1-2 (2001): 112-147.
Culture, Technology and Creativity
1991
Biggs, Simon. Culture, Technology and Creativity http://littlepig.org.uk/texts/culturetechnologycreativity.htm.
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