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  • Sjoukje van der Meulen is an art historian, theorist and critic with a research focus on new media and digital culture. She received her PhD from the GSAPP at Columbia University (New York, 2009). She lived in the United States for 15 years
  • Napier, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual Artist In Technology with Curves: Women Reshaping the Digital Landscape, Toronto, Ontario: Harper Colllins Ltd, 2000.
  • Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
  • New Transmediale director Kristoffer Gansing censors "offensive AR art." The 2012 Transmediale stood under the theme "in/compatible," celebrating 25 years of art interventions and proclaiming in the curatorial statement that: "Contrary to the fear
  • Will future formats create a new literacy? McLuhan was sure that sooner or later mass society would see print and linear culture replaced by tactile and electronic culture. Somewhat along the same lines, Fleischmann & Strauss’s Semantic Map creates
  • D'Agostino, Peter and David Tafler, ed. Transmission: Toward a Post-Television Culture. Vol.17. Communication and Human Values, : SAGE Publications, 1994.
  • Penny, Simon. Machine Culture In Siggraph 1993 Proceedings, edited by Simon PennyAnaheim, LA: 1993.
  • Penny, Simon. Consumer Culture and the Technological Imperative: The Artist in Dataspace In Critical Issues in Electronic Media, edited by Simon Penny, 47-74. Albany, NY: State University of New York Press, 1995.
  • Smite, Rasa and Raitis Smits, ed. Virtualities and Realities - New Experiences, Art and Ecologics in Immersive Environments. Vol.17. ISBN 978-9934-8434-7-1, Acoustic Space th ed.Riga: RIXC Center for New Media Culture, 2019.
  • I named it Eve Clone as God created Eve, and humans want to play God and created a cloned Eve. I integrate the elements of the human chrysalis and human beast to shape the double identities of Eve Clone, who was both charming and evil. I quoted the