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  • Brown, Richard and Lane Giles, ed. Biotica: Art, Emergence and Artificial Life. London: RCA Computer Related Design Research, 2001.
  • Brown, Richard. Alchemy, Immersion, Mimetics and Consciousness In Proceedings of the Melbourne DAC 2003, edited by DACMelbourne: DAC, 2003.
  • Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
  • Palmer, Daniel. The Art of Real Time In Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, edited by Hugh Brown and Geert Lovink and Helen et. al. Merrick, 215-223. Melbouren, AUS: Fibreculture, 2001.
  • Paul Hertz is an independent artist, printmaker, and curator who works with algorithmic processes. From 1971 to 1983, he lived and worked in Spain, where he collaborated with actors and musicians. He earned a BA in Fine Arts from Brown University
  • Steven Schkolne was born in Cape Town in 1976, and raised in the eastern United States. He received his PhD from Caltech in 2003. He currently teaches software, media, and tech culture as faculty at Calarts. His online work has been associated with
  • Grieder, Terence. Artist and Audience. London: Brown and Benchmark, 1990.
  • Huhtamo, Erkki. The Brown-Urban-Joy Spirograph: A Postscript Early Popular Visual Culture (July 30, 2014).
  • Event: Archive&Innovate - Brown UniversityInstitution: Electronic Literature OrganizationComment:
  • Brown, Neil and Dennis Del Favero and Jeffrey Shaw and Weibel, Peter. Interactive Narrative as a Multi-Temporal Agency In Future Cinema, edited by Jeffrey Shaw and Peter Weibel, 312-315. Cambridge, MASS: MIT Press, 2003.