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  • Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
  • Laboratory Life (For Oryx and Crake) is a series of over-layered photographs taken at scientific laboratories in Europe ( the European Molecular Biology Laboratory (EMBL) in Rome, the Max Planck Institute in Dresden, and a biophysics lab at Imperial
  • Shaw, Jeffrey. Eventstructure Research Group The Mewspaper, Royal College of Art 22 (April-May 1974): 3-4.
  • Garaguly, Marie von. Goeteborg far eget IT-College Goeteborg-Posten (November 1996).
  • Atkins, Robert. Interactivity and Intervention: Peter d´Agostino´s Art of Ideas. New York: Lehman College Art Gallery, 1999.
  • Broadbent, Donald, ed. The Simulation of Human Intelligence. Wolfson College Lectures Series, Oxford: Blackwell Publishing, 1993.
  • O`Donoghue, Karl. Virtual Ecology: The Work of Char Davies In Thought Lines 3: An Anthology of Research, edited by Paul O´Brien, 284-294. Dublin: National College of Art and Design, 1999.
  • Gavin Baily Gavin studied at the Ruskin School of Drawing and Fine Art (1990-93), and Computer Science at University College London (1996). His work with digital media has focused on developing conjunctions of software-based visualisation and the
  • Lanfranco Aceti works as an academic, artist and curator and is the founder of The Studium: Lanfranco Aceti Inc. He is the founder and Director of OCR (Operational and Curatorial Research in Contemporary Art, Design, Science and Technology) and
  • Munster, Anna. Materializing New Media: Embodiment in Information Aesthetics. Hanover, NH/London: Dartmouth College Press, 2006.