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  • 15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
  • make-A-move -
    "make-A-move," is an interactive installation involving two encased flat screens, digital animation, and physical computing. Two automated portraits - a female and a male subject photographed by the artist - react to the movements of passersby.
  • Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
  • "I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
  • Interactive artist and programmer from Barcelona with a Fine Arts degree and a Masters in Digital Arts. She focuses her work in creating playful interactive art pieces in order to make new media art closer to the public (or users). She sees the game
  • SMART ART The European Media Art Festival is one of the most important current media art forums world-wide. For the 19th time, the festival will present a comprehensive overview spanning the whole range of this young genre of art. Under the motto
  • Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
  • Event: PHOTOGRAPHY PLAYGROUND BERLIN 2014Institution: Photography PlaygroundComment:
  • Event: Schmiede13 - Playground of IdeasInstitution: SchmiedeComment:
  • Recorders is a major new exhibition by Mexican-Canadian electronic artist Rafael Lozano-Hemmer. The artworks in Recorders see, hear and feel the actions of people around them, using technology to create a playful yet ominous experience. This solo