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The Library
1999
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2000
As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators
LEVITATION & LUMINA
2007
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2008
Plexiglass, resin or light reflection, light projection, reflective foil variable dimensions 'Uršula Berlot’s work develops out of the evanescence of perception, predominantly delving into the realm of optics. Reflections and shadows produce
Birth of Eve Clone P
2018
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2018
The Birth of Eve Clone P is a large-scale projection installation of three Eve Clone images. It shows Eve Clone being placed in a test tube. There, she is slowly cultivated, changing from a draft to a digital wireframe and finally a metallic
Making of Eve Clone I
2016
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2016
In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
Tangible Video Browser
2002
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2003
The Tangible Video Browser provides a tactile and efficient interface for viewing digital videos. Tokens act as both containers for a set of videos and controllers for selecting a video and navigating within the video. Placing a token on the
Morphovision
2006
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2006
Morphovision is a new visual system, where a high-speed rotating solid object appears to soften or even disintegrate, when illuminated with special light. Here, a miniature house rotating at high-speed can be transformed by selecting one of several
Interactive Plant Growing
1992
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1997
video
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
Laser Installation and Performances
1976
A custom laser scanning system was developed that could project the laser beam as shaped planes and cones of light in a full 360-degree space around the projector. Scanning and rotation of the laser mirrors was controlled by a specially made analog
Tunnel under the Atlantic
1995
The Tunnel under the Atlantic is an experimental work using televirtuality that allows users situated on each side of the Atlantic Ocean, Paris and Montreal, to meet each others and to interact in a virtual space they have created together. A
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
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