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  • Bolz, Norbert. Die Wirklichkeit des Scheins In Strategien des Scheins: Kunst Computer Medien, edited by Florian Rötzer and Peter Weibel, 110-121. München: Boer Verlag, 1991.
  • Bredekamp, Horst. Mimesis, grundlos Kunstforum International 114 (1991): 278-288.
  • Weibel, Peter. Mimikry und Simulation - Strategien der Evolution? In Strategien des Scheins. Kunst, Computer, Medien, edited by Florian Rötzer and Peter Weibel, 290-297. München: 1991.
  • Courchesne, Luc. Family Portrait In Computer Graphics Visual Proceedings, , 118-119. Anaheim: 1991.
  • Courchesne, Luc. Portrait One In Tomorrows Realities, , 20. Las Vegas: 1991.
  • Davis, Lawrence. Handbook of Genetic Algorithms. New York: Van Nostrand Reinhold Company, 1991.
  • Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
  • Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
  • Fisher, Scott S.. Wenn das Interface im Virtuallen verschwindet In Cyberspace, edited by Manfred WaffenderHamburg: Rowohlt, 1991.
  • Flusser, Vilém. Digitaler Schein In Digitaler Schein. Ästhetik der elektronischen Medien, edited by Florian Rötzer, 147-159. Frankfurt/Main: Suhrkamp, 1991.