Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
148
149
150
151
(current)
152
(more)
1049
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
I like Frank
2004
-
2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
Kidnap
1998
-
1998
In this sensational precursor to Big Brother, two volunteers were selected from a few hundred applicants and subsequently kidnapped for a period of 48 hours. Selected finalists were chosen at random and put under surveillance. Following this
Desert rain
1999
-
2003
In this fascinating piece the company worked in collaboration with the Computer Research Group of the School of Computer Science at Nottingham University, UK. The piece was one of the most complex and powerful responses to the first Gulf War
Bricks
1995
-
1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
ClearBoard
1990
-
1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
musicBottles
1998
-
1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
Can you see me now?
2003
-
2005
Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
Implex
2001
-
2001
interactive sound installation
self portrait.jpg
2003
self portrait.jpgArtist: Yunchul KimComment:
Westway
2001
-
2001
A video installation work focusing on the mythology of violence in contemporary London. The work is both autobiographical and fictional and depicts a violent assault. The work was part of three works. (source: http://www.grahamnicholls.com/)
1
…
(more)
148
149
150
151
(current)
152
(more)
1049