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Actuated Workbench
2001
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2002
The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
Echelon
2001
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2001
This work was made in response to a call by Metamute (London) for Jam Echelon Day 2001. It simply employs all the words stored in the Echelon system in a program that automatically generates texts using whatever dictionary it has available.
CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
PegBlocks
2000
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2001
Pegblocks are networked tactile transducers. As users manipulate the array of pegs, sliding them back and forth, motion is converted to electricity and converted back into motion through out the rest of the network. The resulting movements of the
LumiTouch
2000
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2001
The Lumitouch system consists of a pair of interactive picture frames. When one user touches her picture frame, the other picture frame lights up. This touch is translated to light over an Internet connection. We introduce a semi-ambient display
Transformation
2012
video
Augmented Reality public art project, 4-channel video installation and interactive online map. Tamiko Thiel augments the neighborhood of Lehel in Munich with visions, texts, maps, the dreams of local residents and scientific findings. The monumental
Sustainable Cinema No. 2: Lenticular Bicycle
2014
Lenticular Bicycle is the first sculpture in the series to use human energy. The pedal-powered movie references the ingenuity and resourcefulness of the hacked bicycles that are roughly converted for use in family businesses throughout Southeast
genieBottles
2000
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2001
The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
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