Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
147
148
149
150
(current)
151
(more)
1084
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Mirror Cells
2007
Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
RESET III and VIRTUAL REALITY
2017
-
2017
With Virtual Reality (VR) a fundamental change is taking place in the digital age. Through the VR glasses people enter a new world instead of only looking at it on a flat screen. The human pursuit of immersion already demonstrated within the
Perceptual Analysis of Gesture Interaction Typologies in Acousmatic Music
2010
Basanta, Adam and Arne Eigenfeldt. Perceptual Analysis of Gesture Interaction Typologies in Acousmatic Music In Seventh Electroacoustic Music Studies Network Conference, Shanghai: EMS 10, 2010.
Murmuring Fields
1997
-
1999
video
MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
Sonus Lux
1987
video
A computer-programmed lighting installation articulated the neo-classical features of the Felix Meritis building. Transparent acoustic panels allowed the public to listen to music emanating from the walls of the building.
Virtual Orchestra
1997
-
1997
"In a room with large-screen walls, where animated virtual players hold different musical instruments, the visitor, wearing data gloves, conducts a musical performance, leading the tempo with one hand and, with the other, directing aspects of the
Acoustic Environment
1997
-
1997
A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
Raumatmen / wetf(r)iction
2005
-
2005
in cooperation with Peter Szely (Sound) --- The inside skin of a space station is enveloped in large size projections. The space station is not comprised of inflexible, rigid material - it is not hardware but wetware - it is a breathing, living
the leap
1998
-
1998
The Leap carries out a new interpretation of Norwegian national symbols: Henrik Ibsen's "Peer Gynt", Edvard Grieg's music to the play and The Norwegian mountain wilds. In the installation these functions as condensed symbols of our
anonymous muttering
2001
Eventmodul::anonymous.databody.muttering addresses the phenomenon of our digital identity. knowbotic research builds data bodies from the many personal traces we leave when using forms of digital communication. In this installation, visitors can
1
…
(more)
147
148
149
150
(current)
151
(more)
1084