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TellTale
2000
-
2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
Plan-it!
2000
-
2000
... of creating such an installation both the architects and the
arti
sts had to adopt their initial concepts. Based on the...
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of identities
2003
-
2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
FemCity
2002
-
2003
... life-styles, career plans and personal dreams. At the st
arti
ng point of the game, the players are set up in an urban...
NANO Mandala
2004
-
2004
...The Nanomandala is an installation by media
arti
st Victoria Vesna, in collaboration with nanoscience pioneer James Gimzewski. The...
Desire of Codes
2005
-
2011
video
In an information-oriented society, the encoding of individual information occurs immediately, almost as fast as the satisfaction of a desire. Our consumption habits, our criminal history, our chronic diseases, even our photographs taken by a
Urban Simulation
1999
-
2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
pinwheels
1999
-
2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
bottlogues
1999
-
2000
... project to explore a wider variety of contents as well as both
arti
stic and practical applications of the idea: bottles as containers...
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