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Elektroplankton
2005
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2005
Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated
Morphovision
2006
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2006
Morphovision is a new visual system, where a high-speed rotating solid object appears to soften or even disintegrate, when illuminated with special light. Here, a miniature house rotating at high-speed can be transformed by selecting one of several
Time Stratum III
1989
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1989
Toshio Iwai about Time Stratum III: "In this work, in order to achieve a greater scale of 3-dimensional effect, I used 3 acrylic domes to place hundreds of moving shapes. I used 4 computers, one for the real-time performance of music and sending the
The Dorm
2007
after-image projection - 27 image / 7 minute loop
Perpetual Storytelling Apparatus
2008
The “Perpetual Storytelling Apparatus” is a drawing machine illustrating a never-ending story by the use of patent drawings. The machine translates words of a text into patent drawings. Seven million patents — linked by over 22 million references
Database of Provincial Life: Database
1997
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2000
video
Database of Provincial Life uses digital computers to accomplish a task which was impossible to achieve using any previous representational medium: documenting EVERYTHING which happen to EVERYBODY who lived in the 20th century. By focusing on the
TENORI-ON
2005
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2005
Tenori-on is an electronic musical instrument, designed and created by Japanese artist, Toshio Iwai, in collaboration with Yamaha. It consists of a screen, held in the hands, of a sixteen by sixteen grid of LED switches, any of which can be
Time Stratum II
1985
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1985
Toshio Iwai about Time Stratum II: "In this installation, I placed 120 paper human figures on a motorised spinning disk. Iset up a video monitor above them, while strobing the light down, the paper figures all burst into motion. By using a video
Resonance of 4
1994
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1994
Resonance of 4 (1994) is a collaborative music-creation artwork consisting of four adjacent stations, each comprised of a small podium bearing a computer mouse, a 16-by-16 grid projected onto the floor from a video projector above, and a cursor
A-Positive
1997
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1997
A-positive, a dialogical event created by Ed Bennett and myself, probes the delicate relationship between the human body and emerging new breeds of hybrid machines that incorporate biological elements and from these elements extract sensorial or
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