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Jaroslav Vančát
Jaroslav Vančát, Ph.D. New media artist – multimedia art, digital art, computer art, interactive art, visual structuralism, conceptual art, video art Associate Professor at universities in the Czech Republic, new media, visual arts and creativity
Simon Penny: Sympathetic Sentience
1995
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1995
Event: Simon Penny: Sympathetic SentienceInstitution: Galerie Samuel LallouzComment:
William Kentridge: Black Box / Chambre Noire
2005
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2006
Black Box / Chambre Noire konzipierte William Kentridge speziell für die Reihe der Auftragsarbeiten des Deutsche Guggenheim und wählte daher inhaltlich bewusst Deutschland, das Land des Auftraggebers, als Ausgangspunkt der Arbeit. Kentridge, der
Galerie Samuel Lallouz
Worldmaking as Techné: Participatory Art, Music, and Architecture
2018
Hosale, Mark-David and Sana Murrani and Alberto de Campo, ed. Worldmaking as Techné: Participatory Art, Music, and Architecture. Toronto: Riverside Architectural Press, 2018.
Die Differenz zwischen Malerei und Medien
1989
Weibel, Peter. Die Differenz zwischen Malerei und Medien In Tuncay Boztepe, Werner Bosch, edited by Urart Sanat Galerisi IstanbulIstanbul: U. Sanat Galerie Istanbul, 1989.
Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art
2000
Grau, Oliver and j. Joerges. Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art In Sieben Hügel: Dschungel. Sammeln, Ordnen, Bewahren: Von der Vielfalt des Lebens zur Kultur der Natur, edited by B.-M. Baumunk,
Plasm: A Nano Sample
1988
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1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Plasm: A Fish Sample
1985
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1985
The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,
Bricks
1995
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1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
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