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Australian Center for the Moving Image (ACMI)
2002
Responsive Workbench
1994
Fleischmann, Monika and Wolfgang Strauss. Responsive Workbench In Vi
sua
l Proceedings, Annual Conference Series 1994, edited by ACMNew York: ACM Siggraph, 1994.
FACTORS 1.0 - Festival de Arte-Ciência-Tecnologia do Rio Grande do Sul
2014
O festival compõe o Simpósio de Arte Contemporânea que acontece desde 2006 na UFSM, realizado pelo Labart e promovido pelo PPGART/UFSM, sob coordenação da Profª. Drª. Nara Cristina Santos. Na esteira do 9º Simpósio de Arte Contemporânea, o FACTORS
Arte digital y medios de comunicación
2004
-
2004
Event: Arte digital y medios de comunicaciónInstitution: IAC-Instituto Açoriano de CulturaComment:
Silicon and Acorns
1998
Goldstein, Jon. Silicon and Acorns Time Digital (October 1998): 16.
Alsos*
2006
video
Alsos* Sound and interactive in
sta
llation Alsos* i
s a
n interactive clearing. The spectator walks into a
spa
ce plunged into darkness with a flash light in his hand. Mystic forest music immerses him in a strange universe. He discover
s a
nd explores
Mirror Cells
2007
Mirror Cells i
s a
n interactive in
sta
llation that turn
s a
round our perception of
spa
ce and time. The gamer
s a
s well as the visitor
s a
re immersed inside an infinitely mirrored acou
sma
tic-vi
sua
l 3d-world. The phenomenon of the so-called mirror neurons
RESET III and VIRTUAL REALITY
2017
-
2017
With Virtual Reality (VR) a fundamental change is taking place in the digital age. Through the VR glasses people enter a new world instead of only looking at it on a flat screen. The human pursuit of immersion already demonstrated within the
Perceptual Analysis of Gesture Interaction Typologies in Acou
sma
tic Music
2010
Basanta, Adam and Arne Eigenfeldt. Perceptual Analysis of Gesture Interaction Typologies in Acou
sma
tic Music In Seventh Electroacoustic Music Studies Network Conference,
Sha
nghai: EMS 10, 2010.
Murmuring Fields
1997
-
1999
video
MURMURING FIELDS – WALK-IN SOUND
SPA
CE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Straus
s a
nd the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
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