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Machines & Souls
2008
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2008
maquinas&almas - machines&souls "The fairest thing we can experience is the mysterious. It is the fundamental emotion which stands at the cradle of true art and true science". Albert Einstein Curated by Art Futura, at Reina Sofia Museum, Madrid 26
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
Interview with Jefrey Shaw (Part 5/Final)
2011
video
Part 5: On the relation between new media artist, industry and open source
Falling pixels
2007
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2007
It is difficult to watch a man falling from the world trade centre without attempting to track down evidence of something between the indescribable and the unthinkable. Beyond the symbolism of the event, the instant touches on another of our fears.
Google Will Eat Itself (GWEI) - Hacking Monopolism Trilogy
2005
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2005
"In this project we wanted to buy Google via its own money. We generated revenues by serving Google text advertisements on a network of hidden websites clicked by bots. With this money we automatically bought Google shares. After this process we
Homes
2013
“Homes” is an interactive installation, which shows the exact, detailed virtual copy of the interior of three Tai O fishermen's family houses. The visitor can walk through, look around, and examine details of the interiors by using a simple computer
Perceptive Dislocations
2012
"Perceptive Dislocations" was a performative event at the Goethe-Institute Island in Second Life. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do
Avatar
2007
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2009
The photos are overlaps of avatars (images used in chat everyone chooses to represent themselves) of people i met chatting. I’ve chosen the virtual world of chat as a meeting place par excellence of contemporary, where everyone can put on fleeting
Conscious/Unconscious
2012
La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
Where are you from?-Stories. Version 09
2009
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2009
Where are you from?_Stories / Version 09 Date: 2009 Materials: interactive media installation. Measurements: variable (black box) Other information: Group exhibition held at: Espacio Fundación Telefónica, Buenos Aires, Argentina, July 8th –
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