Archive Search

  • Ecloud WWI
    ... project. The installation instantaneously aggregates the digital imagery and its associative metadata to provide an immersive viewing experience. Museum visitors use an iPad tablet to navigate and direct the data that is displayed on the panoramic...
  • ... of atomic data which indexes the quantum “movement” of an electron. This project delivers an aesthetic and immersive experience that places the viewer inside the virtual superposition of a sub-atomic particle (i.e. its field of probability)....
  • ...This musical composition and immersive installation explores the vibrational and interconnected essence of the universe. It delves into the dynamic web of waves and resonances that link all matter and energy, permeating all aspects of existence, including the sound(s)...
  • ... in PLACE-a user’s manual (1995), which is a motorised platform from which viewers can rotate a projected 3-D image within an immersive 9 m diameter, 360-degree screen to explore panoramas sceneries. In a constellation of cultural abundance, PLACE-Turkey’s...
  • ... part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer graphics, laser disk video and slides with interactive sound...
  • ...Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging light and sound...
  • Substance -
    ... dreamy interface between the virtual and physical. The Mnemonic Body, by Alan Dunning and Paul Woodrow, is a collaborative, immersive, virtual and augmented reality work that examines the idea of the world as a construct sustained through the neurological...
  • ...Djehan Kidd is an "immersive" artist & pionneer of the metaverse, she is based in France and Venice in Italy. She creates the largest and longest running futuristic city in the metaverse since 2007 as part of the mission of the cultural non profit and non governmental...
  • Creatures #4 -
    ... De Pinto strongly uses new media as a thinking medium in which involves the audience, creating performative experiences and immersive environments. De Pinto is currently studying a hybridisation practice between expanded cinema, performances, digital codes,...
  • ... new sections: 1) FILE Games, with many interactive games; 2) FILE Panoramas, allowing the audience to see interactive and immersive three-dimensional high resolution photographs; and 3) a special section entitled Hyper-cinemactivity, which brings to...