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Guerilla Tactics
1988
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1988
Event: Guerilla TacticsInstitution: Otso GalleryComment:
Tectonics of Tactics in the Urban Context: A case Study
2017
Event: Tectonics of Tactics in the Urban Context: A case StudyInstitution: Pre-Launch: Urban Media Art Academy - What Urban Media Art Can Do - Why When Where and How?Comment:
Virtual Balance
1994
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1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
The Bush Soul (#3)
1999
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1999
Third in a series of interactive art installations. A haptic, force-feedback joystick provides both navigation and tactile sensations, connecting one's physical body and virtual soul. Funded in part by Intel Research Council. (Rebecca Allen)
FILE - Electronic Language International Festival
2000
Making of Eve Clone Portrait IAR/ 1-6 / QCC Art Gallery CUNY / New York / 2019
2019
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2019
video
The six two-dimensional, digital print works Making of Eve Clone Portraits IAR, are extensions of Portrait of Eve Clone and Making of Eve Clone II. They convey that the facial proportions and poses of Eve Clone are similar to Leonardo da Vinci’s
Remote Furniture
2000
Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock. Each chair has a sensor and motor.These
Pins
2002
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2003
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
Mobilise/Demobilise
2020
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2024
Mobilise/Demobilise is a critical and artistic response to a world of increasing conflict, crisis and emergency, explored through a series of online performances. It is a creative collaboration between UpStage, Teater Interakt, KiG! (Kultur in Graz)
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
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