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  • Tosa, Naoko. Expression of Emotion, Unconsciousness with Art and Technology In Affective Minds, edited by Giyoo Hatano and Naoyuki Okada and Hiritaka Tanabe, 183-201. Philadelphia: Elsevier Science Health Science Division, 2000.
  • Benayoun, Maurice. Art Impact, La mémoire partagée à perte de vue Ecart , no. 2 (2000).
  • Christina Kubisch was born in Bremen in 1948. She studied music, painting and electronics. Performances and concerts until 1980, subsequently sound installations, sound sculptures and work with ultraviolet light. Numerous grants and awards, such as
  • Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th
  • Rinaldo, Kenneth. Standby Deliver Leonardo Electronic Almanac 33, no. 4 (2000).
  • Sommerer, Christa and Laurent Mignonneau. Life Spacies II In Ars Electronica 2000 - Next Sex, edited by Gerfried Stocker and Christine Schöpf, 392. Vienna, New York: Springer Verlag, 2000.
  • The work of Lawrence Malstaf can be situated on the borderline between the visual and the theatrical. After having studied industrial design, Lawrence Malstaf starts of in theatre. He designs scenographies for choreographers and directors as Benoît
  • Masi studied at Seton Hall University, N.J. USA, Brera Academy of Fine Art, Milan, Italy, PG Studies at Slade School of Fine Art and Chelsea School of Art, London, UK. Denis Masi is an experimental artist who has worked, for 40 plus years, across a
  • Seiko Mikami passed away of cancer in January 2015. She was an interactive media artist that has been working in the realms of information systems and human sensing. Showing large-scale installations since the 80's she used sound, robotics and
  • Alok b. Nandi, media author/artist, is active in "new media" since 1994. He is working on cross-media projects, in mixed-realities (virtual, augmented, telepresence ...). He is exploring narrative spaces through cinema, photo, video, new media, ...