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Media Forum 2006
2006
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2006
During preparation to this year MEDIA FORUM Alexey Isaev (1960-2006), our ideological leader and theoretician, died. This tragedy brought us to two immanent conclusions: • dedicate MEDIA FORUM 2006 to Alexey Isaev memory; • select as a theme for the
European Media Art Festival 1995: Art and Body
1995
"Art and Body" was the general topic of EMAF 1995. Many artists had chosen the human body to be the focal point of their projects, and they also brought up the question of the influence the expansion of interactive media has on the individual. The
"Metadating" the Image
2003
Manovich, Lev and Arjen Mulder. "Metadating" the Image In Making Art of Databases, edited by Joke BrouwerRotterdam, NL: V2_ Publishers, 2003.
L´art biotech ou quand l´art se fait chair
2003
Browaeys, Dorothée Benoit. L´art biotech ou quand l´art se fait chair L´Observatoire de la génétique 10 (March-April 2003).
Information Is Alive
2003
Brower, Joke and Arjen Mulder, ed. Information Is Alive. Rotterdam, NL: V2_Publishing, 2003.
Alembic
1997
"Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D
medi@terra 2006
2006
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2006
medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
LEDA MELANITIS
2018
What is transgenic art? How does it influence the landscape of contemporary visual art culture? What is the relationship between art, science, and life? This book focuses on important artistic developments brought forward by the use of genetic
Apparitions
1994
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1994
Artists' Statement Apparitions is both a physical installation at the UCSD University Art Gallery, and a computer generated virtual environment. It is the result of a collaboration between a group of artists and programmers working under the
Biotica
1999
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1999
An immersive journey into a world of artificial-life creatures. Viewers use their arms to fly and navigate in a virtual 3D world of evolving, swimming and pulsing a-life creatures. (source: www.mimetics.com)
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