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Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality
2009
... Pat HarriganCambridge, MA: MIT-
Pre
ss, 2009.
Critical Play: Radical Game Design
2009
... Design. Cambridge, MA: MIT-
Pre
ss, 2009.
Re:skin
2006
... Re:skin. Cambridge, MA: MIT-
Pre
ss, 2006.
Values at Play in Digital Games
2014
... Games. Cambridge, MA: MIT-
Pre
ss, 2014.
Reload: Rethinking Women + Cyberculture
2002
... Cambridge, MA: MIT-
Pre
ss, 2002.
Database Aesthetics: Art in the Age of Information Overflow
2007
... MN: University of Minnesota
Pre
ss, 2007.
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility
2006
... 71-101. Cambridge, MA: MIT
Pre
ss, 2006.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... 1-21. Cambridge, MA: MIT
Pre
ss, 2005.
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
... Detroit: Wayne State University
Pre
ss, 2012.
Monumental Attractions: An Archaeology of Public Media Interfaces
2011
... Aarhus: Aarhus University
Pre
ss, 2011.
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