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Phantom Waves
2021
The November 1973 issue of Scientific American featured an article titled “The Recognition of Faces” by Bell Labs researcher Leon Harmon that explained how we perceive pixelated digital photographic images. Using a low-resolution, portrait of
Vera Plastica
2024
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2024
"Vera Plastica" is a generative augmented reality (AR) installation inspired by Vera Molnar's generative grid compositions, in which she uses algorithms to determine random variations in the geometry and color of a thematic form, which progress in
Lawrence Paul Yuxweluptun
Lawrence Paul Yuxweluptun, graduated from the Emily Carr School of Art and Design in 1983 with an honours degree in painting. Yuxweluptun's strategy is to document and promote change in contemporary Indigenous history in large-scale paintings, using
Liquid Selves
1992
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1992
This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual
Lila Moore
Lila Moore is a pioneering artist, filmmaker, screen choreographer, networked performance and mixed reality creator. She holds a practice-based PhD in Dance on Screen from Middlesex University (2001, UK) in the context of modern and contemporary
The Brain Stripped Bare
2002
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2002
This work considers a future where we live simultaneously in multiple realities, where the boundaries between physical and virtual reality are blurred and thoughts are expressed telepathically. Advanced technology can provide an enhanced life
Microwave International New Media Arts Festival 2003
2003
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2003
Microwave Media Art Festival 2003 - Hong Kong The "Microwave International Media Art Festival" is an international festival in HONG KONG, which aims to promote cultural exchange and appreciation of new media art. MIMFA - the annual video art
Gravity and Grace
1995
in collaboration with Masayuki Towata. The observer is confronted with the dark surface of a half-mirrored glass on which blinking red LED lights and the observer’s own image is reflected. Within a short time, blue shafts of light begin to radiate
Glume
2004
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2005
Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
data.tron [8k enhanced version]
2009
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2010
the new work is an enhanced version of the audiovisual installation data.tron, where each single pixel of visual image is strictly calculated by mathematical principle, composed from a combination of pure mathematics and the vast sea of data present
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