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EMOTIONS IN SPACE
2014
... can give us a unique perspective on
the
understanding of world motion through... with stock market data, forming p
art
of
the
art
ist’s running critique on preeminent forms of...
(collective) Monika Fleischmann | Wolfgang Strauss
... and Wolfgang Strauss undertook
the
ir joint, creative actions in combined fields... creative actions in combined fields of
art
and science in late 1980s. (...) We can say...
Holopoetry. Essays, Manifestoes, Critical and
The
oretical Writings
1995
... Essays, Manifestoes, Critical and
The
oretical Writings. Lexington, US: New Media...
RESET III and VIRTUAL REALITY
2017
-
2017
... a fundamental change is taking place in
the
digital age. Through
the
VR glasses people... III and VIRTUAL REALITY illuminates
the
art
istic exploration of virtual spaces against
the
...
The
oretical, Philosophical and Cultural Contexts of Interactive
Art
2009
...Kluszczyński, Ryszard W..
The
oretical, Philosophical and Cultural Contexts of Interactive
Art
In... and Cultural Contexts of Interactive
Art
In Interactive Media
Art
s, edited by Antoni...
DG Cabin and
the
hut of Baba Yaga: historical and
the
oretical parallel
2002
...Sorokina Elena. DG Cabin and
the
hut of Baba Yaga: historical and
the
oretical parallel. Paris, France:...
LAB 3: MARS - Media
Art
s ReSearch
1995
-
2012
... (1995–2001) and at Fraunhofer (2001–2012)
The
MARS - Exploratory Media Lab, initiated and... MARS—
the
Media
Art
s Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012)
The
MARS -...
All you can see
2008
-
2008
... almost 17 million different colours can
the
oretically be represented on
the
screen today.... have been known for a long time from
art
history about
the
end of painting find
the
ir...
Adrien Sina
...Adrien Sina is an
art
ist and
the
oretician. He has curated cross-disciplinary exhibitions involving... Adrien Sina is an
art
ist and
the
oretician. He has curated cross-disciplinary exhibitions involving...
Designing Embodied Interaction: Aes
the
tic, Technical and
The
oretical Issues
2010
...Over more than two decades, Simon Penny has pursued
the
simultaneous development of Interactive... simultaneous development of Interactive
Art
works and
the
design and construction of...
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