Archive Search

  • Anker, Suzanne. Gene Culture: Molecular Metaphor in Visual Art Leonardo 33 , no. 5 (2000): 371-375.
  • Bots -
    Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
  • The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry
  • Ascott, Roy. Photography at the Interface In Electronic Culture. Technology and Visual Representation, edited by Timothy Druckrey, 165-172. New York: Aperture, 1996.
  • Peraica, Ana, ed. Victims Symptom - PTSD and Culture. INC Readers, Amsterdam: Institute for Networked Culture, 2009.
  • Bryson, Norman and Keith Moxey and Michael A. Holly. Visual Culture: Images and Interpretations. Middletown, CT, USA: Wesleyan University Press, 1994.
  • Beyond Pages -
    Masaki Fujihata calls many of his works “experiments”. To him, BEYOND PAGES is a piece of art. This is among others due to the well-defined framework conditions that—contrary to many of his other works—are not designed as an open process. The
  • TeleZone Overview -
    "Telezone" builds on many of the ideas of Ken Goldberg's earlier "Telegarden" (1995) also at the Ars Electronica Center, and allows a community of people to collaboratively create architectonic structures--and by extension social structures--at a
  • Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
  • Crary, Jonathan. Suspensions of Perception: Attention, Spectacle, and Modern Culture. Cambridge, MASS: MIT Press, 1999.