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Zonas de contactoArt History in a Global Network
2022
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2022
Twenty years ago, Mary Louise Pratt proposed the notion of a “contact zone” as a place where culture is negotiated and challenged. Art can bridge or destabilize disciplines and methods in ways that reframe histories and bring new insights. Still, on
Navigating and Negotiating Sound Architectures of the Night
2016
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2016
On May 17, 2016, in EMPAC’s Goodman Studio, an evocative multi-media black box theatre work was presented that engaged the poetics of night. Ninety-two abstract architectural models interact on a luminous glass-surfaced interface-table to produce a
I N S N (H) A K (R) E S
2003
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2007
The site provides a collaborative network action allowing telepresence and telerobotics. The robot is an agent that inhabits and acts in the physical world. Connecting the website address: http://artecno.ucs.br/insnakes makes it possible for the
Video ITW by Tanya Toft, Voyage to the Virtual
2015
Event: Video ITW by Tanya Toft, Voyage to the VirtualInstitution: Scandinavia HouseComment:
gameboy_ultraf_uk
1997
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1999
The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary
Digital Wave
1998
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1998
How might we connect with ‘intangible’ digital technologies in ways we understand and can touch? Digital Wave is a large-scale interactive digital installation examining spatial movement and energy flow in a hands-on, interactive artwork measuring 3
Lila Chitayat
Lila Chitayat is an architect, new media artist and an experimental practitioner of design. She is a research based educator of multidisciplinary design processes and experience design.In 2002 Lila founded LinC studio, a transdisciplinary design
Pockets full of Memories
2001
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2001
During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the installation and contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
Dust
2009
In his new work, Dust, DeMarinis explores facial similarities, pairs of faces, and the abstraction of images into the dust. DeMarinis presents a fragment of this collection of likeness-pairs, scanned sequentially into the light-memory of
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