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The Brain Stripped B
are
2002
-
2002
... and virtual reality
are
blurred and thoughts
are
...
utHOPEia
2001
Hope in fusion with Utopia is here in perspective, looking at St Virgil, which has become part of the every day (esthétique du quotidien). By fragmenting the space and recontextualising elements of the place, utHOPEia is "hoping" to have the
BRAINSONGS - WELCOME TO MY BRAIN
2001
-
2002
... set of neurons that
are
being used up without ever...
Stereoscope
1999
-
1999
The stereoscope is a device to make images appear three-dimensional by presenting each eye with a slightly different point of view of the same scene; in attempting to reconcile the difference, the eye is tricked into seeing volume. In Stereoscope
Designing Embodied Interaction: Aesthetic, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
Interview Performing Data
2011
-
2011
video
... were: "How can
you
be
sure
of the destination of... were: "How can
you
be
sure
of the destination of
you
r...
Cast 01: Living in Mixed Realities
2001
-
2001
Cast 01: Living in Mixed RealitiesArtist: (collective) Monika Fleischmann | Wolfgang StraussComment:
BRAIN FACTORY PROTOTYPE
2016
...ain Factory Prototype, Maurice Bena
you
n and Tobias Klein have...
Cast01: Living in Mixed Realities
2001
-
2001
Cast01 scientists will present innovative technologies, tools and research projects from the European Commission Information Society Technologies Programme (IST). Artists will show aesthetic concepts of digital culture and new interactive media
The Cybernetic Institute's Letter of Letters Manifesto
2014
... into which humans
are
being born today. It was... de Saint Point,
you
knew them well, their 'scorn...
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