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Triggerhappy
1998
-
1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
Extruder
2008
-
2008
... it. Making h
und
reds of Play-Doh...
Topobo Backpacks and Dock
2004
-
2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
TellTale
2000
-
2001
TellTale is a story con
stru
ction kit for children. Its goal is to help youngsters create and experiment with the
stru
cture and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
Sleep Walking
2008
-
2008
In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robots already go beyond the limitations of our bodies. They build things that we find too difficult or
genieBottles
2000
-
2001
... for so
und
engineering. ...
PingPongPlus
1997
-
1998
... sensing, so
und
, and projection...
Resonance of 4
1994
-
1994
... placed. So
und
is relayed over a...
Non-weddings
2002
-
2002
Non-weddings was inspired by a drawing by Jacques Lacan in “L’instance de la lettre dans l’inconscient”, as I realized that the Internet search engines had some similarities with this presentation (cf Google Image). The drawing by Lacan was
SimTunes
1996
-
1996
... some make so
und
effects, and some...
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