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Tangible Query Interfaces
2001
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2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
Anti-NATO Day - Participatory Cyber Attacks - STOPtheNATO.org
2001
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2006
"This project unfolded around an anti-NATO militarism web portal that was founded in August 2001 and ran until late 2006. The website gained international popularity over the years through covering news about NATO's expansion into Eastern Europe,
Redoubt: the old Therapeutic Institution
2006
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2006
This work involved a rewiring of Block 72E, which used to be a dental centre in Tanglin military medical camp. About 4 years ago the plug was finally pulled on Tanglin Camp, a former colonial military installation. The plumbing, electrical and
The Waiting Room
1998
Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria
Teacup Tools
2014
The Teacup Tools are an array of cybernetic teacups, adapting themselves to the realm of climate related sciences.They appear as a multifunctional tool for the investigation of tiny micro clouds above tea, for communication and for tea drinking.
Bedlam and Other Robotic Art Projects
2003
Penny, Simon and Bill Vorn. Bedlam and Other Robotic Art Projects In Subtle Technologies 03, edited by Jim Ruxton and Tania ThompsonUniversity of Toronto, Toronto: 2003.
CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
Senseboard
2000
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2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
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