Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
144
145
146
147
(current)
148
(more)
600
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Telenoia
1992
-
1992
... TV, we'll use video also. We want to make authoring a collective experience and a collaborative process.We want the
art
we make to be opened-ended, unstable and uncertain. Telenoia ias all about that, it's celebratory as well as critical....
Apollo 13
...Apollo 13
Art
ist: Roy AscottComment:
Art
-ID/Cyb-ID
1999
-
1999
... of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
art
ists. The
art
ists invited to contribute to the project are dispersed across the world and represent leading edge practice in the...
Four Imaginary Walls
1991
-
1991
... temperature!). Four Imaginary Walls was first shown at Australian Perspecta - a biennial exhibition of Australian
Art
, at the
Art
Gallery of New South Wales, 1991.
Wild
1994
-
1994
Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
Acoustic Environment
1997
-
1997
A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
Future Garden
1998
-
2001
...Future Garden
Art
ist: Jon McCormackComment:
On the North Pole Looking East
1990
-
1990
A frame from the stereo animation A Volume of 2- Dimensional Julia Sets. This animation (like most computer animations) took up to 30 minutes per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space
The Bush Soul (#2)
1998
-
1998
...Bush Soul # 2 is the second work in a series of three interactive
art
installations, presented as a three screen panoramic immersive environment. (Rebecca Allen)
The Brain Stripped Bare
2002
-
2002
... point of view. Live performers merge with shadows, projected images and sounds, revealing stark human forms that move in st
art
ling and perplexing ways. This creates a raw, very physical yet illusory interactive experience that connects an audience to a...
1
…
(more)
144
145
146
147
(current)
148
(more)
600