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  • The AR project “Biocybrid Fables: Borges' Fantastic Creatures” is a tribute to the renowned Argentine writer Jorge Luis Borges, commemorating the 200th anniversary of the independence of Latin American countries. It was made to celebrate in Buenos
  • My bodies of investigative works, primary titled overall as SoundScapes and ArtAbilitation, sits between researching cross-informing art (interactive multimedia installations e.g. MoMA and performance art using invisible sensing technologies of
  • Tanja Vujinovic is a media artist working internationally since 1997. Her works have been exhibited at numerous galleries and museums around the world. She graduated in Painting from the Faculty of Fine Arts, University of Arts in Belgrade in
  • Pinocchio Interactive is a dynamic installation which integrates: robotic, animation, digital fantasy and interactivity. It is a ludicrous experience which is filled with surprises, tricks and wizards of the life of pinocchio in the version 2000.
  • VIPER Basel -
    VIPER Basel is one of the major European film, video and new media festivals. It offers a highly-regarded platform for presenting innovative works and projects, attracting Swiss and international filmmakers and producers, artists, curators, critics
  • Looking beyond the alarmist scenarios of environmental, social and economic catastrophes to be expected in the wake of global warming, the essential question isn't that of how to avoid these processes, but to examine the need for a fundamental shift
  • In this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and the synchronous
  • EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual