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Speaking in tongues
1998
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1998
Speaking in Tongues is a gallery based environment examining Our relationship with narrative and dataflow invisibly coursing through our environment all the time space where all manner of wireless transmission augments our Spheres of Influence while
Murmuring Fields
1997
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1999
video
MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
Paradise Tossed
1992
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1993
"Paradise Tossed" by Jill Scott gives the opportunity - from the point of view of a woman - to explore four different apartments and their technical equipment in different time periods. "Paradise Lost" or "Tossed"? "Paradise Tossed" is a
Ex(or)ciser
This interactive installation addresses mass media and manipulation in postmodern culture. In this mediawork individualism and narcissism are revealed as inextricably linked to new electronic technologies and capitalist consumerism. The interface
curlybot
1998
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1999
curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking
Specious Dialogue (I, II, III)
2007
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2007
Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be
Sally or the Bubble Burst
2002
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2002
Sally or The Bubble Burst is an interactive DVD-ROM that uses speech recognition and synthesis to allow viewers to converse with famed 1930ís performer Sally Rand [played by Helen Pickett]. In three interactive ªzones,´ viewers manipulate a hypnotic
erotogod
2001
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2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
Biometric Sound Engine
2001
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2001
Biometric identificationsystems like Irisscanning use mathematical methods to identify personal characteristics. The BiometricSoundEngine works the same way. Personal data like the color information of the human iris is not used for surveillance or
Bar Code Hotel
1994
Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
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