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Values at Play in Digital Games
2014
... Values at Play in Digital Games. Cambridge, MA: MIT-
Pre
ss, 2014.
Reload: Rethinking Women + Cyberculture
2002
... Reload: Rethinking Women + Cyberculture. Cambridge, MA: MIT-
Pre
ss, 2002.
Database Aesthetics: Art in the Age of Information Overflow
2007
... Information Overflow. Minneapolis, MN: University of Minnesota
Pre
ss, 2007.
Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality
2009
... Vast Narratives, edited by Pat HarriganCambridge, MA: MIT-
Pre
ss, 2009.
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
... by Mark J. P. Wolf, 30-52. Detroit: Wayne State University
Pre
ss, 2012.
Monumental Attractions: An Archaeology of Public Media Interfaces
2011
... Andersen and Soeren Bro Pold, 21-42. Aarhus: Aarhus University
Pre
ss, 2011.
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility
2006
... edited by Oliver Grau, 71-101. Cambridge, MA: MIT
Pre
ss, 2006.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT
Pre
ss, 2005.
Media Art in the Third Dimension: Stereoscopic Imaging and Contemporary Art
2003
... by Jeffrey Shaw and Peter Weibel, 466-473. Cambridge, MA: MIT
Pre
ss, 2003.
From Cybernation to Interaction: A Contribution to an Archaeology of Interactivity
1999
... Media, edited by Peter Lunenfeld, 96-110. Cambridge, MA: MIT
Pre
ss, 1999.
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