Archive Search

  • ... of the room. When entered, each box became a room interior which looked exactly like the...
  • EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
  • Tanja Vujinovic is a media artist working internationally since 1997. Her works have been exhibited at numerous galleries and museums around the world. She graduated in Painting from the Faculty of Fine Arts, University of Arts in Belgrade in
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
  • The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
  • In this installation a rotating platform allows the viewer to interactively rotate a projected image within a large circular projection screen and explore a three dimensional virtual environment constituted by an emblematic constellation of
  • Wings -
    Our most recent project was to advance the technology and techniques discovered during production of The Adding Machine. We utilized the projected computer graphic system developed for The Adding Machine, but further required that each audience
  • Dimensionalization Studies began as an informal collaboration between computer vision researchers and those of us building the stereoscopic camera rig for the See Banff Kinetoscope project, at Interval Research in 1993. The computer vision
  • Cylinder & Bots -
    Within their artistic work Giulia Bowinkel (*1983) and Friedemann Banz (*1980) explore the human perception of the digitally augmented real world. Within their generated scenarios, the computer functions both as tool and topic. The solo exhibition