Archive Search

  • .. making visible that which is not before our eyes, that which is not directly evident nor exposed to the view ..
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • ADA Artist Interview with Elke ReinhuberArchive of Digital Art, March 2022Text & Interview by Carla Zamorahttps://www.digitalartarchive.at/features/featured-artists/featured-elke-reinhuber.htmlWhat have you been working on recently?As I
  • Virtual Book -
    Virtual Book : Augmentation of a real book boosted by semantic text analysis. The Virtual Book (2006) The concept of the book as an interactive knowledge structure was inspired by Marvin Minsky's vision from the early 1990s. He said, "Can you
  • MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
  • Texts Bombs and Videotape - A 24 hour fax, E-mail and SlowScan TV event presented as a telematic workstation between Newport School of Fine Art in the UK, The Hochschule fuer angewandte Kunst in Vienna and the Digital Art Exchange in Pittsburgh,
  • Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
  • Heath Bunting is a British internet artist and activist. His early works include street art, performance, intervention, pirate radio, fax and mail art. In the 1990s, he became one of the co-founders of the net.art movement. Many of his internet and
  • In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
  • This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It