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The Experimental Party
2002
-
2004
"The Experimental Party" was conceived as an artistic critique of the political process. Based on the model of the political party, an active vehicle for citizens action, the Experimental Party is a shift to experimental thinking, a mediated
Dislocative Sculpture
2011
video
In "Dislocative Sculptures," Goethe-Institut Second Life Artist in Residence Tamiko Thiel and the United|Dislokations|Kartell (U|D|K) used the unique physics of building in Second Life to create a sculpture that could exist nowhere else. Cyberspace:
Still Moving
2008
Interactive acoustic sculpture and video Physical and virtual installation Act 14 of the "Mécanique des émotions" Still Moving is an experimental installation consisting of an interactive acoustic sculpture and a realtime video projection. The
datamatics [prototype-ver.2.0]
2006
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2008
Using pure data as a source for sound and visuals, datamatics combines abstract and mimetic presentations of matter, time and space in a powerful and breathtakingly accomplished work. datamatics is the second audiovisual concert in Ryoji Ikeda's
Machines & Souls
2008
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2008
maquinas&almas - machines&souls "The fairest thing we can experience is the mysterious. It is the fundamental emotion which stands at the cradle of true art and true science". Albert Einstein Curated by Art Futura, at Reina Sofia Museum, Madrid 26
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
Interview with Jefrey Shaw (Part 5/Final)
2011
video
Part 5: On the relation between new media artist, industry and open source
Falling pixels
2007
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2007
It is difficult to watch a man falling from the world trade centre without attempting to track down evidence of something between the indescribable and the unthinkable. Beyond the symbolism of the event, the instant touches on another of our fears.
Google Will Eat Itself (GWEI) - Hacking Monopolism Trilogy
2005
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2005
"In this project we wanted to buy Google via its own money. We generated revenues by serving Google text advertisements on a network of hidden websites clicked by bots. With this money we automatically bought Google shares. After this process we
Homes
2013
“Homes” is an interactive installation, which shows the exact, detailed virtual copy of the interior of three Tai O fishermen's family houses. The visitor can walk through, look around, and examine details of the interiors by using a simple computer
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