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  • Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
  • Timo Kahlen's interactive work of net art /source/ (Postfactual), 2017 invites the viewer to search for reliable sources, for valid ‘facts’, for trusted nodes of information on the internet. A seemingly void, monochrome white surface is all it shows;...
  • /kom.po’zi.ci.o:/ -
    Event: /kom.po’zi.ci.o:/Institution: WATOUComment:
  • Event: //.présence./.techno./.labo.//Institution: TangenteComment:
  • //**Code_UP -
    //**Code_me_UP investigates the role of the code in the meaning construction and the forms of visibility mediated by mobile communication devices.

    In the exhibition space, the audience can capture pictures with cell phones with camera and send...
  • Event: ... Krise ist immer...Institution: steirischer herbstComment:
  • Joanne takes at look at Wavefunction and Less Than Three, two interactive sculptures by Rafael Lozano-Hemmer at the Bitforms Gallery in New York City. For story links and more info, visit http://www.rocketboom.com/rb_08_nov_26/ Distributed by...
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    Event: -Institution: Oulu museum of artsComment:
  • Yoshizaki, Kazuhiko and Kohsuke Murata Murata and Kazuya et. al. Kondo, ed. +/- [the infinite between 0 and 1]. : Kiyoshi Hayashi (Esquire Magazine Japan) and Access Publishing Co., 2009.