Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
142
143
144
145
(current)
146
(more)
1049
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Tangible Disaster Simulation System
2005
-
2006
Tangible Disaster Simulation System is a collaborative tool for planning disaster measures based on disaster simulation and evacuation simulation using Geographic Information Systems (GIS). Built on the Sensetable platform, Tangible-DSS allows
Senspectra
2005
-
2006
Senspectra is a computationally augmented physical modeling toolkit designed for sensing and visualization of structural strain. The system functions as a distributed sensor network consisting of nodes, embedded with computational capabilities and a
Alchemy
1990
-
1990
Interactive digital video installation 2 interactive laser discs under computer control colour, silent Alchemy is an interactive illuminated manuscript, inspired by medieval books such as Les Tres Riches Heures de Duc De Berry. The theme of
AR-Jig
2005
-
2006
Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real scale feelings of digital data that could be useful in design explorations, there are a few
Golem
1988
-
1988
Digital video installation 2 monitors and 12 channel audio, colour, sound audio by Hans Peter Kuhn Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from
The Refusal of Time
2012
The Refusal of Time - Installation at the Documenta 13, Kassel, Germany.
Robo Topobo
2005
-
2006
Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. Robo is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can
Glume
2004
-
2005
Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
I-Camera
2004
-
2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
Topobo Backpacks and Dock
2004
-
2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
1
…
(more)
142
143
144
145
(current)
146
(more)
1049