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De-Game, retroyou, Franc Illich, Jodi, Arco 001, Madrid (retroyou R/C)
2001
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2001
Event: De-Game, retroyou, Franc Illich, Jodi, Arco 001, Madrid (retroyou R/C)Institution: ARCO FoundationComment:
Beyond Pages
1995
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1997
Masaki Fujihata calls many of his works “experiments”. To him, BEYOND PAGES is a piece of art. This is among others due to the well-defined framework conditions that—contrary to many of his other works—are not designed as an open process. The
Goldin Senneby
Goldin+Senneby (since 2004) is a framework for collaboration set up by artists Simon Goldin and Jakob Senneby; exploring juridical, financial and spatial constructs through notions of the performative and the virtual. Their collaboration started
HIMMEL ÜBER LEIPZIG
1994
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1994
Medienbiennale Leipzig 94 - Minima Media Installationen im öffentlichen Raum Installations throughout the city of Leipzig Fred Fröhlich, Tjark Ihmels, Paul Sermon, Andrea Zapp
Jaroslav Vančát
Jaroslav Vančát, Ph.D. New media artist – multimedia art, digital art, computer art, interactive art, visual structuralism, conceptual art, video art Associate Professor at universities in the Czech Republic, new media, visual arts and creativity
Textmaschinen - Kinetische Poesie - Interaktive Installationen. Zum Verstehen von Kunst in digitalen Medien
2012
Simanowski, Robert. Textmaschinen - Kinetische Poesie - Interaktive Installationen. Zum Verstehen von Kunst in digitalen Medien. Bielefeld: transcript, 2012.
William Kentridge: Black Box / Chambre Noire
2005
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2006
Black Box / Chambre Noire konzipierte William Kentridge speziell für die Reihe der Auftragsarbeiten des Deutsche Guggenheim und wählte daher inhaltlich bewusst Deutschland, das Land des Auftraggebers, als Ausgangspunkt der Arbeit. Kentridge, der
Televirtual Chit Chat
1993
video
During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
Menagerie
1993
The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
1997
Slater, Mel and Sylvia Wilbur. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
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