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  • DOMINGUES, DIANA MARIA G. I'Mito: zapping zone Emoção Art Ficial 2 0 Divergências Tecnológicas , no. 2 (2004).
  • tztzt
    htztz. tztzt. tztzt: tztzt, 2013.
  • Grau, Oliver. Telepräsenz: Zu Genealogie und Epistemologie von Interaktion und Simulation In Formen interaktiver Medienkunst. Geschichte, Tendenzen, Utopien, edited by Peter et. al. Gendolla, 39-63. Frankfurt/Main: Suhrkamp, 2001.
  • Fleischmann, Monika. Globale Netzhaut - Multimediaforschung in Kunst und Kultur In Menschen-Masse-Medien, Interaktion oder Manipulation, edited by Beate SchneiderUlm, DE: Internationales Forum für Gestaltung, 1997.
  • Ray, Tom. Netlife - Creating a Jungle on the Internet In Nonlocated online: digital territories, incorporations and the matrix - Medien Kunst Passagen 3/94, edited by Knowbotic ResearchVol.3. Medien Kunst Passagen, Köln, Wien: Passagen Verlag,
  • Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity: A Reader, edited by Colin Beardon and Lone Malmborg, 101-110. Lisse: Swets and Zeitlinger Publishers, 2002.
  • ... que humanas" Various Authors, 2012.
  • DOMINGUES, DIANA MARIA G. Electronic Art Exhibition catalog In 13th Brazilian Symposium on Computer Graphics and Image Processing, edited by DIANA MARIA G DOMINGUES, 27-28. Caxias do Sul: Lorigraph, 2000.
  • Huang, Jeffrey and Muriel Waldvogel. Interactive Wallpaper In ACM SIGGRAPH 2005 - Electronic Art and Animation Catalog, ACM New York: 2005.
  • Sommerer, Christa and Laurent Mignonneau and M. Kusahara. Art as Living System Systems, Control, and Information Journal 40, no. 8 (1996): 16-23.