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VASARELY MUSEUM
Creative Zombie Apocalypse: A Critique of Computer Creativity Evaluation
2016
Everitt, Dave and Fania Raczinski. Creative Zombie Apocalypse: A Critique of Computer Creativity Evaluation 2016 IEEE Symposium on Service-Oriented System Engineering (SOSE) , no. https://doi.org/10.1109/sose.2016.30 (March 2016).
Ciberarte: Zonas de Interação
1999
DOMINGUES, DIANA MARIA G. Ciberarte: Zonas de Interação Catál
ogo
II Bienal do Mercosul Julio Le Parc e Arte e Tecn
olog
ia 1 (1999): 39-42.
Art Impact, Collective Retinal Memory
2000
-
2000
Art Impact, Collective Retinal Memory includes several parallel subject matters. The exposition La Beauté en Avignon ('Beauty in Avignon') constitutes the works material. The public online or in the Pompidou Centre can actually see some
Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
Stanze
1997
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1997
"Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork.
Trans-E: My Body, My Blood
1997
video
In TRANS-E digital techn
olog
ies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by
did you read the east
2002
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2002
did you read the east? was a teleintervention conceived the 4th Arte/Cidade edition_ Artecidadezonaleste_ that linked an electronic billboard of São Paulo with any computer connected to the Web. Participants could choose an image on line, send
ADA - Anarquitetura do Afeto (Anarchitecture of Affection)
2004
-
2004
ADA consists in a device that captures sounds and images from every day activities of Itaú Cultural Center processes this data and give it back to the street. The most visible interface of ADA is a conic white construction that is integrated in the
Mimetic Starfish
1999
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2000
The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the
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