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  • CodeZebra -
    CodeZebraOS is an advanced web based visualization tool and a creative www environment that enables conversations between different individuals and groups on the Internet. Applications include performances, video documentaries; dance performances
  • T-wo.gen
    The text from The World Generator / The Engine of Desire was printed out and put into a physical installation. The spoken text was presented in the space. The Illusive Nature of Context: The Negotiation of the Thoughtbody Bill Seaman The World
  • erotogod -
    Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
  • Echoing Narcissus -
    Echoing Narcissus is an interactive sound-sculpture in the form of a well, covered in copper sheet and printed circuit boards. It is a re-telling of Ovid's myth of Narcissus and Echo. All sounds made in the proximity of the sculpture are
  • Beesley, Philip and Sachiko Kirosue and Jim Ruxton and Marion Trankle and Camille Turner, ed. RESPONSIVE ARCHITECTURES: SUBTLE TECHNOLOGIES 2006. Toronto: Riverside Architectural Press, 2006.
  • [in time time] -
    [in time time] is an installation involving large digital prints and two new media works: a split-screen video titled [8-bits], and a context aware, interactive installation titled [ping-pong-flow]. The pieces are bound together by their related
  • The Future of Reality -
    In The Future of Reality, we ourselves become avatars and intelligent agents within these hybrid media systems, looking back at ourselves and our histories, gazing into uncertain mirrors, and looking ahead to increasingly seamless, incursive,
  • Lo Yo Yo -
    Lo Yo Yo is about the enormous volume of electromagnetic information which invisibly permeates the space we live in. The piece randomly scans the radio broadcast bands producing a real time five channel mix. Scanning controlled by an arbitrary,
  • The Tables Turned is preceded by Telematic Dreaming from 1992 and Telematic Vision from 1993. This installation is a continuation of the telematic theme placed within another social context. Dreaming used the bed, Vision used the sofa and The Tables
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized