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  • Sameh Al Tawil سامح الطويل Egyptian-German new media artist was born in Cairo, Egypt in 1978. has gained international recognition for his digital art works on contemporary politics and culture in/ of the Middle East. He holds a BA from the
  • In “Making of Eve Clone III”, Lin Pey-Chwen continued to select scriptures from the Book of Daniel and Book of Revelation in the Bible, and also included the Proclamation of God’s Kingdom by the Prophet, Elijah Hong. These texts are projected
  • Since 2004 - Curriculum designer and senior lecturer for Interactive Media and Creative Arts modules at Department of Art Theory and Practice, Charles University, Prague, Czech Republic. 2008-2016: Cyber Hub Leader at Inter-Disciplinary.Net, Oxford,
  • Bond, Fran. Ars Electronica 1994 Award Winners access 8, no. 2 (1994): 28.
  • sonja bäumel in collaboration with maurizio montalti (Officina Corpuscoli) mirko daneluzzo & tommaso casucci (Co-de-iT) Waag Society's Open Wetlab WASP self-initiated WORKSHOP AT THE WAAG SOCIETY AMSTERDAM Interactions between Biological and Digital
  • Tele-Lectures -
    Tele-Lectures - Netzspannung.org Streaming Service 2001-2004 has a wide range of video documentation of lectures by renowned artists and academics produced in collaboration with well-known partners from the fields of culture and science. Selected
  • Sommerer, Christa and Laurent Mignonneau. Anthroposcope In Scultura e Oltre: 16th International Biennale del Bronzetto e della Piccola Scultura, edited by G. Franco and Ernesto Luciano FranaclanciPadova: Il Poligrafo, 1995.
  • Avatar -
    Avatar shows projects by artists who investigate the phenomenon of the 'multiple personality'. In addition to photography, video and installations, projects using new media will be central in the event. During AVATAR a videoscreening will
  • As a pioneer project in the field of Media Art research and preservation, the ARCHIVE OF DIGITAL ART (ADA) has been striving to document the rapidly evolving field of "digital born" art since 1999. The ever growing collection and vast overview of
  • The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.